Tag Archive: game


The project ‘tct ‘(The Crime Tracer) is an online adventure police game. Of course it has not yet implemented because it is under development. The game is a free software initiative of two volunteers who love and respect science and the freedom of users. Anyone can join the project as a volunteer, provided they are good-willed and have some free time. Also, the game is being developed using the Python programming language and the Pygame framework.

Within the framework of the course “Operating Systems II – Laboratory” (Department of Informatics and Communications, T.E.I. of Central Macedonia) we developed as a semester assignment an application whose aim was to simulate the evolution of a colony of single-celled organisms, namely the creation of the famous game of life.

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The project ‘tct‘ (The Crime Tracer) fanned my wish to create a resource manager for the needs of the game. Generally, a resource manager increases efficiency in most cases because it uses internal caching and mapping. The resource manager of the project ‘tct‘ is written in Python and manages graphics, sounds and Pygame fonts.

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On 21/12/11 at TheHackerspace we made 3 presentations on game developing by using open hardware and free software. Specifically, the presentations were: a) competitive multiplayer game for reinforcing visual skills and reflexes implemented with Arduino, b) engine for moving various sprites in two-dimensional games implemented with Python and Pygame, c) various games with Arduino and Gameduino.

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The project ‘tct‘ (The Crime Tracer) made me wish to create an engine for moving various sprites in two-dimensional games. This engine is a prototype and is continuously optimized. It has also been developed with the help of Pygame and Python. Additionally, you can find a rough example that uses the engine of the project ‘tct‘ (The Crime Tracer).

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This project refers to an Arduino sketch that implements a game for reinforcing visual skills. Basically, it is a reflex game. It can be played by a user (single-player) or multiple users simultaneously (multi-player). Each player holds a button. The system turns on and off the appropriate LED at pseudorandom times. The players have to click their button as fast as possible in order to earn points.

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The Ben 10 Cube.

The Ben 10 cube presented enough interest. Although it is like the classic Rubik’s cube, it had some peculiarities.

Specifically, in order to solve it you need to concentrate your attention on the central square of each side so you can always orient it accordingly in the right direction to finalize plans without irregularities.

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A nice problem that intrigued me is the “Rubik’s Magic”. I could solve the problem fast enough. In the beginning, I thought it to be quite difficult. But I finally was able to join the three rings with little effort.

I will always post my best solutions on this post. I try to set up personal records.

Surely, I can not compete with the champions but I think I will one day reach their standards with continued practice.

Personal record: 5 seconds.

Since I got my hands on Rubik’s cube, namely the classical one (3x3x3) I got hooked on solving it. I tried several times to solve it but more often I smashed it on the wall or give up.

But recently I learned that Rubik’s cube is solved with algorithms. So when I learned the algorithms and the solution methodology, I started with good intentions. So after a while, I could solve it by applying the algorithms. I have also solved the cubes with 2x2x2, 4x4x4, 5x5x5 and 6x6x6 dimensions. Knowing how to solve these cubes, you can solve any major dimension ones. In larger cubes, there are likely more parity errors. This does not prevent you from solving them.

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Rubik’s 360 Sphere is quite interesting. Once you understand how it works, the solution is then quite easy. Specifically, you need to concentrate your attention on the two axes as well as the two pendulums that are found inside the spheres.

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