Category: Electronic Games


Hello people! I hope you are well!

In this article I would like to present you a simple C++ 3D vector library. This is just a prototype and I am sure you can find other better and more complete alternatives. So, we are just dealing here with a “Yet Another 3D Vector Library”.

I created this library because I wanted to reuse some 3D vector operations in various OpenGL computer graphics exercise programs (from my M.Sc. studies). Of course, I could use an already existing library. However, I wanted also to understand how some basic 3D vector operations work.

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The project ‘tct ‘(The Crime Tracer) is an online adventure police game. Of course it has not yet implemented because it is under development. The game is a free software initiative of two volunteers who love and respect science and the freedom of users. Anyone can join the project as a volunteer, provided they are good-willed and have some free time. Also, the game is being developed using the Python programming language and the Pygame framework.

Within the framework of the course “Operating Systems II – Laboratory” (Department of Informatics and Communications, T.E.I. of Central Macedonia) we developed as a semester assignment an application whose aim was to simulate the evolution of a colony of single-celled organisms, namely the creation of the famous game of life.

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The project ‘tct‘ (The Crime Tracer) fanned my wish to create a resource manager for the needs of the game. Generally, a resource manager increases efficiency in most cases because it uses internal caching and mapping. The resource manager of the project ‘tct‘ is written in Python and manages graphics, sounds and Pygame fonts.

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On 21/12/11 at TheHackerspace we made 3 presentations on game developing by using open hardware and free software. Specifically, the presentations were: a) competitive multiplayer game for reinforcing visual skills and reflexes implemented with Arduino, b) engine for moving various sprites in two-dimensional games implemented with Python and Pygame, c) various games with Arduino and Gameduino.

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The project ‘tct‘ (The Crime Tracer) made me wish to create an engine for moving various sprites in two-dimensional games. This engine is a prototype and is continuously optimized. It has also been developed with the help of Pygame and Python. Additionally, you can find a rough example that uses the engine of the project ‘tct‘ (The Crime Tracer).

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This project refers to an Arduino sketch that implements a game for reinforcing visual skills. Basically, it is a reflex game. It can be played by a user (single-player) or multiple users simultaneously (multi-player). Each player holds a button. The system turns on and off the appropriate LED at pseudorandom times. The players have to click their button as fast as possible in order to earn points.

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